Katse (Buzzer)
Komponendid:
- 4 Juhtmed ;
- 1 Piezo;
- 1 Breadboard Small ;
- 1 Arduino Uno R3.
Tööpõhimõte:
- Üks Piezo;
- Mängib muusikat;
- Koostas skeemi ja salvestas koodi keskkonda “tinkercad.com”;
- Koostas skeemi Arduino;
Ühendamise skeem:

https://www.tinkercad.com/things/2dSBcDoZkgX-fantabulous-turing-blorr
Kood:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 | // Meloodiate mängimine. // Käsk Arduino tone() - noote tihedus. // Noodid: // note frequency // c 262 Hz // d 294 Hz // e 330 Hz // f 349 Hz // g 392 Hz // a 440 Hz // b 494 Hz // C 523 Hz const int buzzerPin = 9; // pikkus on nootide ja pausite koguste summa const int songLength = 18; char notes[] = "cdfda ag cdfdg gf " ; // tähed on noodid ja tühik on paus // Rütmi seadistamine. int beats[] = {1,1,1,1,1,1,4,4,2,1,1,1,1,1,1,4,4,2}; // "tempo" meloodia kiirus. Kui väiksem tempo_ siis suurem kiirus. int tempo = 150; void setup() { pinMode(buzzerPin, OUTPUT); } void loop() { int i, duration; for (i = 0; i < songLength; i++) { duration = beats[i] * tempo; if (notes[i] == ' ' ) // kui noot puudub { delay(duration); } else { tone(buzzerPin, frequency(notes[i]), duration); delay(duration); } delay(tempo/10); // väike paus nootide vahel } while ( true ){} } int frequency( char note) { int i; const int numNotes = 8; // nootide kogus char names[] = { 'c' , 'd' , 'e' , 'f' , 'g' , 'a' , 'b' , 'C' }; int frequencies[] = {262, 294, 330, 349, 392, 440, 494, 523}; // kui noot on olemas, siis tagastame selle tiheduse for (i = 0; i < numNotes; i++) { if (names[i] == note) { return (frequencies[i]); } } return (0); } |
Meloodia mängija
Komponeendid:
- 1 Potentsiomeeter;
- 18 Juhtmed;
- 1 Piezo;
- 1 Resistor;
- 1602 LCD ekraan;
- Breadboard Small ;
- Arduino Uno R3.
Tööpõhimõte:
- Potentsiomeeter sisaldab ja lülitab LCD-ekraani välja;
- Töö tulemusena moodustuvad ekraanil joonised ja meloodia nimi;
- Piezo teeb häält (meloodia);
- Siis mängib teine meloodia ja ka LCD-monitoril, kirjutatakse meloodia nimi ja joonis;
- Koostas skeemi ja salvestas koodi keskkonda “tinkercad.com”;
- Koostas skeemi Arduino; Loos skeemi, mis töötab fotol ja videol;
Meloodia:
- “Imperial March” – pilt müts;
- “Mario Brothers” – mündi pilt;
- “Morning” – pilt päike;
- “Hymn CCCP” – pilt on täht;
- “Christmas song” – pilt puu;
- “JingleBells” – pilt kelluke.
Ühendamise skeem:

https://www.tinkercad.com/things/2aOCAE66G5h-spectacular-kieran-tumelo
Kood:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 | #include <LiquidCrystal.h> int numRows = 2; int numCols = 16; int tonePin = 9; const int buzzerPin =9; LiquidCrystal lcd(12, 11, 5, 4, 3, 2); byte hat[8] = { 0b00000, 0b00000, 0b00000, 0b01110, 0b01110, 0b11111, 0b00000, 0b00000 }; byte coin[8] = { 0b00000, 0b00000, 0b01110, 0b11011, 0b10101, 0b11011, 0b01110, 0b00000 }; byte sun[8] = { 0b10101, 0b01110, 0b11111, 0b01110, 0b10101, 0b00000, 0b00000, 0b00000 }; byte star[8] = { 0b00000, 0b00100, 0b00100, 0b11111, 0b00100, 0b01010, 0b10001, 0b00000 }; byte tree[8] = { 0b00100, 0b01110, 0b11111, 0b11111, 0b00100, 0b00100, 0b00000, 0b00000 }; byte bell[8] = { 0b00000, 0b00100, 0b01110, 0b01110, 0b11111, 0b00000, 0b00100, 0b00000 }; void setup() { Serial.begin(9600); lcd.begin(numCols, numRows); lcd.createChar(1, hat); lcd.createChar(2, coin); lcd.createChar(3, sun); lcd.createChar(4, star); lcd.createChar(5, tree); lcd.createChar(6, bell); } void sunrise() { tone(9, 700, 300); delay(600); tone(9, 700, 300); delay(600); tone(9, 780, 150); delay(300); tone(9, 700, 150); delay(300); tone(9, 625, 450); delay(600); tone(9, 590, 150); delay(300); tone(9, 520, 150); delay(300); tone(9, 460, 450); delay(600); tone(9, 350, 450); delay(600); delay(600); tone(9, 350, 450); delay(600); tone(9, 460, 450); delay(600); tone(9, 520, 150); delay(300); tone(9, 590, 150); delay(300); tone(9, 625, 450); delay(600); tone(9, 590, 150); delay(300); tone(9, 520, 150); delay(300); tone(9, 700, 1350); delay(1800); tone(9, 700, 300); delay(600); tone(9, 700, 300); delay(600); tone(9, 780, 150); delay(300); tone(9, 700, 150); delay(300); tone(9, 625, 450); delay(600); tone(9, 590, 150); delay(300); tone(9, 520, 150); delay(300); tone(9, 460, 450); delay(600); tone(9, 350, 450); delay(600); delay(600); tone(9, 350, 450); delay(600); tone(9, 625, 450); delay(600); tone(9, 590, 150); delay(300); tone(9, 520, 150); delay(300); tone(9, 700, 450); delay(600); tone(9, 590, 150); delay(300); tone(9, 520, 150); delay(300); tone(9, 460, 1350); delay(5000); } void march() { int notes[] = { 392, 392, 392, 311, 466, 392, 311, 466, 392, 587, 587, 587, 622, 466, 369, 311, 466, 392, 784, 392, 392, 784, 739, 698, 659, 622, 659, 415, 554, 523, 493, 466, 440, 466, 311, 369, 311, 466, 392 }; int times[] = { 350, 350, 350, 250, 100, 350, 250, 100, 700, 350, 350, 350, 250, 100, 350, 250, 100, 700, 350, 250, 100, 350, 250, 100, 100, 100, 450, 150, 350, 250, 100, 100, 100, 450, 150, 350, 250, 100, 750 }; for ( int i = 0; i < 39; i++) { tone(buzzerPin , notes[i], times[i]*2); delay(times[i]*2); noTone(buzzerPin); } } void mario() { int notes[] = { 1318, 1318, 1318, 1046, 1318, 1568, 784, 1046, 784, 659, 880, 987, 932, 880, 784, 1318, 1568, 1750, 1396, 1568, 1318, 1046, 1174, 987, 1046, 784, 659, 880, 987, 932, 880, 784, 1318, 1568, 1750, 1396, 1568, 1318, 1046, 1174, 987, 1568, 1480, 1396, 1244, 1318, 830, 880, 1046, 880, 1046, 1174, }; int times[] = { 150, 300, 150, 150, 300, 600, 600, 450, 150, 300, 300, 150, 150, 300, 210, 210, 150, 300, 150, 150, 300, 150, 150, 450, 450, 150, 300, 300, 150, 150, 300, 210, 210, 150, 300, 150, 150, 300, 150, 150, 450, 150, 150, 150, 300, 150, 150, 150, 150, 150, 150, 150, }; int delays[] = { 150, 300, 300, 150, 300, 600, 600, 450, 450, 450, 300, 300, 150, 300, 210, 210, 150, 300, 150, 300, 300, 150, 150, 450, 450, 450, 450, 300, 300, 150, 300, 210, 210, 150, 300, 150, 300, 300, 150, 150, 600, 150, 150, 150, 300, 300, 150, 150, 300, 150, 150, 150, 300, 150, 150, 150, 300, 300, 300, 150, 600, 150, 150, 150, 300, 300, 150, 150, 300, 150, 150, 450, 450, 450, 1200, }; for ( int i = 0; i < 75; i++){ tone(buzzerPin, notes[i], times[i]); delay(delays[i]); } noTone(buzzerPin); } void hymn() { tone(9, 174, 249.99975); delay(277.7775); tone(9, 233, 499.9995); delay(555.555); tone(9, 174, 374.999625); delay(416.66625); tone(9, 195, 124.999875); delay(138.88875); tone(9, 220, 499.9995); delay(555.555); tone(9, 146, 249.99975); delay(277.7775); tone(9, 146, 249.99975); delay(277.7775); tone(9, 195, 499.9995); delay(555.555); tone(9, 174, 374.999625); delay(416.66625); tone(9, 155, 124.999875); delay(138.88875); tone(9, 174, 499.9995); delay(555.555); tone(9, 116, 249.99975); delay(277.7775); tone(9, 116, 249.99975); delay(277.7775); tone(9, 130, 499.9995); delay(555.555); tone(9, 130, 374.999625); delay(416.66625); tone(9, 146, 124.999875); delay(138.88875); tone(9, 155, 499.9995); delay(555.555); tone(9, 155, 374.999625); delay(416.66625); tone(9, 174, 124.999875); delay(138.88875); tone(9, 195, 499.9995); delay(555.555); tone(9, 220, 374.999625); delay(416.66625); tone(9, 233, 124.999875); delay(138.88875); tone(9, 261, 749.99925); delay(833.3325); tone(9, 174, 249.99975); delay(277.7775); tone(9, 293, 499.9995); delay(555.555); tone(9, 261, 374.999625); delay(416.66625); tone(9, 233, 124.999875); delay(138.88875); tone(9, 261, 499.9995); delay(555.555); tone(9, 174, 249.99975); delay(277.7775); tone(9, 174, 249.99975); delay(277.7775); tone(9, 233, 499.9995); delay(555.555); tone(9, 220, 374.999625); delay(416.66625); tone(9, 195, 124.999875); delay(138.88875); tone(9, 220, 499.9995); delay(555.555); tone(9, 146, 374.999625); delay(416.66625); tone(9, 146, 124.999875); delay(138.88875); tone(9, 195, 499.9995); delay(555.555); tone(9, 174, 374.999625); delay(416.66625); tone(9, 155, 124.999875); delay(138.88875); tone(9, 174, 499.9995); delay(555.555); tone(9, 116, 374.999625); delay(416.66625); tone(9, 116, 124.999875); delay(138.88875); tone(9, 233, 499.9995); delay(555.555); tone(9, 220, 374.999625); delay(416.66625); tone(9, 195, 124.999875); delay(138.88875); tone(9, 174, 999.999); delay(1111.11); tone(9, 293, 999.999); delay(1111.11); tone(9, 261, 249.99975); delay(277.7775); tone(9, 233, 249.99975); delay(277.7775); tone(9, 220, 249.99975); delay(277.7775); tone(9, 233, 249.99975); delay(277.7775); tone(9, 261, 749.99925); delay(833.3325); tone(9, 174, 249.99975); delay(277.7775); tone(9, 174, 999.999); delay(1111.11); tone(9, 233, 999.999); delay(1111.11); tone(9, 220, 249.99975); delay(277.7775); tone(9, 195, 249.99975); delay(277.7775); tone(9, 174, 249.99975); delay(277.7775); tone(9, 195, 249.99975); delay(277.7775); tone(9, 220, 749.99925); delay(833.3325); tone(9, 146, 249.99975); delay(277.7775); tone(9, 146, 999.999); delay(1111.11); tone(9, 233, 499.9995); delay(555.555); tone(9, 195, 374.999625); delay(416.66625); tone(9, 220, 124.999875); delay(138.88875); tone(9, 233, 499.9995); delay(555.555); tone(9, 195, 374.999625); delay(416.66625); tone(9, 220, 124.999875); delay(138.88875); tone(9, 233, 499.9995); delay(555.555); tone(9, 195, 374.999625); delay(416.66625); tone(9, 233, 124.999875); delay(138.88875); tone(9, 311, 999.999); delay(1111.11); tone(9, 311, 999.999); delay(1111.11); tone(9, 293, 249.99975); delay(277.7775); tone(9, 261, 249.99975); delay(277.7775); tone(9, 233, 249.99975); delay(277.7775); tone(9, 261, 249.99975); delay(277.7775); tone(9, 293, 749.99925); delay(833.3325); tone(9, 233, 249.99975); delay(277.7775); tone(9, 233, 999.999); delay(1111.11); tone(9, 261, 999.999); delay(1111.11); tone(9, 233, 249.99975); delay(277.7775); tone(9, 220, 249.99975); delay(277.7775); tone(9, 195, 249.99975); delay(277.7775); tone(9, 220, 249.99975); delay(277.7775); tone(9, 233, 749.99925); delay(833.3325); tone(9, 195, 249.99975); delay(277.7775); tone(9, 195, 999.999); delay(1111.11); tone(9, 233, 499.9995); delay(555.555); tone(9, 220, 374.999625); delay(416.66625); tone(9, 195, 124.999875); delay(138.88875); tone(9, 174, 499.9995); delay(555.555); tone(9, 116, 374.999625); delay(416.66625); tone(9, 116, 124.999875); delay(138.88875); tone(9, 174, 999.999); delay(1111.11); tone(9, 195, 499.9995); delay(555.555); tone(9, 220, 499.9995); delay(555.555); tone(9, 233, 1999.998); delay(2222.22); } void christmas_tree() { int notes[] = { 262 , 440, 440, 392 , 440, 349 , 262, 262 , 262 , 440, 440, 466, 392, 523, 0, 523, 294, 294, 466,466,440, 392 , 349 , 262 , 440, 440, 392 , 440, 349 }; int times[] = { 400,400,400,400, 400,400,400,400, 400,400,400,400, 400,600,20,400,400, 400,400,400,400, 400,400,400,400, 400,400,400,600 }; for ( int i = 0; i < 29; i++){ tone(buzzerPin, notes[i],times[i]); delay(times[i]); } noTone(buzzerPin); } void JingleBells() { tone(9, 493, 208); delay(231); tone(9, 493, 208); delay(231); tone(9, 493, 416); delay(462); tone(9, 493, 208); delay(231); tone(9, 493, 208); delay(231); tone(9, 493, 416); delay(462); tone(9, 493, 208); delay(231); tone(9, 587, 208); delay(231); tone(9, 391, 312); delay(347); tone(9, 440, 104); delay(115); tone(9, 493, 833); delay(925); tone(9, 523, 208); delay(231); tone(9, 523, 208); delay(231); tone(9, 523, 312); delay(347); tone(9, 523, 104); delay(115); tone(9, 523, 208); delay(231); tone(9, 493, 208); delay(231); tone(9, 493, 208); delay(231); tone(9, 493, 104); delay(115); tone(9, 493, 104); delay(115); tone(9, 493, 208); delay(231); tone(9, 440, 208); delay(231); tone(9, 440, 208); delay(231); tone(9, 493, 208); delay(231); tone(9, 440, 416); delay(462); tone(9, 587, 416); delay(462); tone(9, 493, 208); delay(231); tone(9, 493, 208); delay(231); tone(9, 493, 416); delay(462); tone(9, 493, 208); delay(231); tone(9, 493, 208); delay(231); tone(9, 493, 416); delay(462); tone(9, 493, 208); delay(231); tone(9, 587, 208); delay(231); tone(9, 391, 312); delay(347); tone(9, 440, 104); delay(115); tone(9, 493, 833); delay(925); tone(9, 523, 208); delay(231); tone(9, 523, 208); delay(231); tone(9, 523, 312); delay(347); tone(9, 523, 104); delay(115); tone(9, 523, 208); delay(231); tone(9, 493, 208); delay(231); tone(9, 493, 208); delay(231); tone(9, 493, 104); delay(115); tone(9, 493, 104); delay(115); tone(9, 587, 208); delay(231); tone(9, 587, 208); delay(231); tone(9, 523, 208); delay(231); tone(9, 440, 208); delay(231); tone(9, 391, 208); delay(231); tone(9, 587, 208); delay(231); tone(9, 783, 208); delay(231); } void loop() { lcd.setCursor(0, 0); lcd.write(1); lcd.print( "Imperial March" ); delay(3000); march(); delay(2000); lcd.clear(); lcd.setCursor(0, 0); lcd.write(2); lcd.print( "Mario Brothers" ); delay(5000); mario(); delay(3000); lcd.clear(); lcd.setCursor(0, 0); lcd.write(3); lcd.print( "Morning" ); sunrise(); delay(2000); lcd.clear(); lcd.setCursor(0, 0); lcd.write(4); lcd.print( "Hymn CCCP" ); hymn(); delay(9000); lcd.clear(); lcd.setCursor(0, 0); lcd.write(5); lcd.print( "Christmas song" ); christmas_tree(); delay(10000); lcd.clear(); lcd.setCursor(0, 0); lcd.write(6); lcd.print( "JingleBells" ); JingleBells(); delay(12000); } |
FOTO



Video
https://drive.google.com/file/d/1Oxv4FAnGf52MCFjUv7-aIETnY1KIl1if/view?usp=drivesdk
Kommentaatorid (uued võimalused):
char notes[] = “cdfda ag cdfdg gf “;
tähed on noodid ja tühik on paus. Rütmi seadistamine.
int beats[]={1,1,1,1,1,1,4,4,2,1,1,1,1,1,1,4,4,2};
«tempo» meloodia kiirus. Kui väiksem tempo_ siis suurem kiirus.
delay(tempo/10);
väike paus nootide vahel
Arduino tone()
noote tihedus
const int songLength
Kood “const int songLength” loob konstandi “songLength”, mis on täisarv (int) ja mida ei saa pärast selle initsialiseerimist muuta. Seda saab kasutada näiteks laulu pikkuse märkimiseks programmis.
char notes[]= “cdfda ag cdfdg gf “
Selles koodis kuulutatakse muutuja “notes” sümbolite massiiviks (char) ja see initsialiseeritakse reaga “cdfda ag cdfdg gf “. Sellist koodi võib kasutada näiteks muusikapala nootide järjestuse salvestamiseks.
int beats[]
See kood kuulutab muutuja “beats” täisarvude massiiviks (int).
int i, duration
See kood kuulutab kahte muutujat: “i” ja “duration”. Mõlemad muutujad on täisarvud (int). Kuid need ei ole selles koodis initsialiseeritud, nii et nende väärtused jäävad määramatuks enne, kui need on programmis selgelt initsialiseeritud.
tone (buzzerPin, frequency (notes[i]), duration);
See kood esitab piesokiirguril või kõlaril helisignaalid, kasutades iga elemendi jaoks massiivist notes sagedusi, kasutades funktsiooni tone ().
duration
Muutuv “duration” tähistab helisignaali kestust millisekundites. Arduino või sarnaste platvormide kontekstis kasutatakse seda väärtust helisignaali esitamise kestuse määramiseks.
int frequency
Muutuvat “frequency” kasutatakse tavaliselt helisignaali sageduse väärtuse salvestamiseks. Arduino või sarnaste platvormide kontekstis edastatakse see sagedusväärtus funktsioonile tone (), et määrata mängitava heli sagedus.
Kasutamisvõimalused tavaelus:
Kasutatakse muusikakaartide jaoks. Seda kasutatakse ka kõlarite jaoks. Muusikalised mänguasjad, muusikakarbid.
Toiduaine – kasutatakse helisignaali. Näiteks pesumasin, mis lõpetab pesemise, hakkab mängima lõbusat meloodiat, äratuskell “piiksub” etteantud ajal. Seda kasutatakse ka audioseadmetes. Ja seda kasutatakse mobiiltelefonide valmistamisel.